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3D

  • "Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline." - https://blender.org

    This is a project I've known about for some time, but hadn't looked at in quite awhile.  Wow.  VFX & compositing geeks are going to love Blender 2.92.

    Let's make it another great week my friends, be safe out there! 

  • Oh yeah, things just got real. Sharp has announced an industry first today, with its 720p-recordin' 3D camera module. Intended for mobile devices like smartphones and point-and-shoot digicams, this miniature wonder will be sampling in July and hitting mass production before the end of the year.

    Read the full story & Press Release:
    http://www.engadget.com/2010/05/12/sharp-busts-out-worlds-first-3d-hd-camera-for-mobile-devices/

  • 3D graphics have, for many years now, been based on the idea of polygons -- flat shapes fitted together to form three dimensional objects. There have been some experiments with other approaches -- volumetric 3D pixels or "voxels" became quite popular with some developers in the late 90s, but for the most part, polygons were seen as the way forward. New consoles and graphics cards were marketed based around how many polygons they could push around the screen at once, and it looked like the industry had settled on a good solution.

    Full Story

  • Just about everything is cutting-edge about the HTC EVO 3D: the dual-core processor, Sprint 4G data speeds, and of course, the 3D display and camera. But there's another spec that puts the EVO 3D ahead of the pack: the MHL port. I met with the president of the MHL Consortium, Tim Wong, at CTIA in March and got a rundown of the technology and a glimpse into the future of how smartphones will interact with HDTVs.

    Full Story

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